Club Admiralty

v7.3 - moving along, a point increase at a time

Club Admiralty Blog

A blog about life in general, in as many languages as I can manage. Ενα ιστολόγιο περι ζωής, πολυγλωσσο - σε όσες γλωσσες εχω μεράκι να γράψω.

TV - NCIS: Tony & Ziva


I saw the entire series in October 2025, mostly to be a completionist about the NCIS universe series.  This series has no raison d'être. It feels stiff, and do we really care about these two characters when they are separated from the NCIS pack?

So, what is this series about?  Well, after Ziva resurfaces in 2020, she goes to Paris to meet with Tony and Tali (their kid).  Tony is now a famous head of a trial analyst head of a private security firm head, and Ziva is dealing with her PTSD in therapy.  The series uses flashbacks A LOT of to establish that Ziva is working on herself and on reintegrating into that group of people, even though she and Tony aren't together.  I guess the "will they/won't they" is still strong...  Anyway.  So, an unknown assailant attempts to steal Interpol funds using a mysterious tech program. This trojan horse can be used to commander a car's electronic systems, computers, drones, and other things that make life difficult for Tony and Ziva. Along the series, they pick up a hacker who developed this trojan tool (Boris Peskov) that helps them along and they unmask the evildoers by the end of episode 10.  The end...

In all honesty, I'd watch a series with the zany adventures of Boris, Tali, and Claudette (one of Tony's security firm colleagues) and leave Tony and Ziva in the background.  I don't see a reason why this needs a second season...

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TV - Mayfair Witches

Since it's October, and I live in Salem, why not binge something Witchy?  I came across the Mayfair Witches recently, so this seemed like a good October series to binge.

The core plot revolves around Rowan, a medical doctor who is a witch, but doesn't know it. When her mother is in distress, her power manifest themselves (surprise, I guess?), which gets the Talamasca's hackles up.  They are one of those ancient orders that monitors and keeps tabs on supernatural things like witches.  Anyway, they now follow Rowan.   So, Rowan's mom dies, but it turns out that she's adopted (surprise?), so Rowan goes down to Louisiana to find herself. So, there's some ancient spirit (or something) that's tied to Rowans birth mother, some ancient evil (or something) that's meant to be kept at bay.   Anyway, through the first season, said ancient evil ("Lasher"...with a name like that, how can you not be evil?) impregnates Rowan (whoopsies?) and by the end of the season she has the baby.  Yeah...that was all season 1.

Season 2 feels a lot like a blur.  There's some kind of witchy wedding in Scotland, the kid who was a baby just an episode ago (remember, I binged this) is growing up to a full adult in an episode or two, people have magical life giving blood, and Rowan is capstured and imprisoned under the ancestral home of the Mayfairs.  Yeah... I wonder where this story is going...


Fun fact from the series: Witches apparently have extra chromosomes, which apparently makes them witches. Interesting to compare and contrast this to mycelial-based witchcraft in Fort Salem.
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COD: Black Ops 6 | Done


Aaaaannnndddd.... I am all caught up with the COD series...at least the Black Ops variety.  I still have MW III to complete. And, apparently, Black Ops 7, which is coming out later this month?

I started this on 7/20/25, and I finished it at the end of August, just in time before the academic year started.

This series is a direct sequel to Cold War, which hopefully means that Black Ops now has some kind of thread that ties the Black Ops series, instead of being random stories that don't necessarily fit into the mainline MW continuity.  This game brings us to the early 90s, where see see a familiar character return...well, a couple of familiar characters, and some new ones too!

Story Summary (from Wikipedia)

In 1991, amidst the start of Operation Desert Storm, CIA operatives Troy Marshall (Y'lan Noel) and William "Case" Calderon, along with handler Jane Harrow (Dawn Olivieri), are deployed to the Iraq–Kuwait border to extract Iraqi minister of defence Saeed Alawi (Jordan Bielsky), but are forced to go off mission when Alawi claims to be targeted by a rogue paramilitary force called "Pantheon". After surviving an encounter with Pantheon forces, the team prepares to extract Alawi, but he is executed by Russell Adler (Bruce Thomas), a rogue agent who fled from the CIA after he was framed as a mole for the Nicaraguan drug lord Raul Menendez. Adler allows himself to be captured, telling Marshall to relay a message to fellow operative Frank Woods (Damon Victor Allen): "Bishop takes Rook". Afterwards, CIA Deputy Director Daniel Livingstone (Lou Diamond Phillips) reprimands the team for Alawi's death, ignores their warnings about Pantheon, and suspends Woods, Marshall, and Case from duty.

Woods reveals to Marshall that Adler's message refers to an abandoned KGB safe house in Bulgaria—code-named "the Rook"—that the two discovered in 1976, and decides to go there with Marshall and Case to investigate Pantheon; Harrow stays behind to cover for their absence. After using Adler's files to recruit ex-Stasi technical genius Felix Neumann (Seamus Dever) and assassin Sevati "Sev" Dumas (Karen David), the team moves to break Adler out of a CIA black site hidden under Washington, D.C., while a political event hosted by Governor Bill Clinton (Jim Meskimen) takes place above ground. The team extracts Adler just as Pantheon assaults the black site, but they are blamed for the attack instead and are declared fugitives. Adler reveals that Pantheon has been engaging in weapons deals with Saddam Hussein; with the help of MI6 agent Helen Park (Lily Cowles) and allied SAS forces, the team assaults one of Hussein's palaces in western Iraq, where they find "the Cradle", a psychochemical weapon that originated from an abandoned CIA biolab in Kentucky.

While Adler stays behind to track down Pantheon's head scientist, Matvey Gusev (Yuri Lowenthal), Case, Marshall, and Sev investigate the biolab. Case accidentally inhales Cradle gas and hallucinates fighting off undead creatures while hearing a woman's voice, which explains that Pantheon was originally a secret CIA division overseeing Cradle's development as a performance-enhancing drug, with Case being the only test subject, before Livingstone shut down the project and disbanded Pantheon. When Case regains his senses, the team discovers that Pantheon has already stolen the biolab's stores of Cradle, and also find a recording revealing that Harrow is working with Pantheon. Using clues in the recording, the team steals financial records from a casino in the European principality of Avalon, which reveal that the casino had been wiring money to Gusev in Iraq. Afterwards, Case and Marshall reunite with Adler in Kuwait and work with his old ally, U.S. Army Captain Lawrence Sims (Reggie Watkins), to capture Gusev, who reveals that the Cradle is being stored in Vorkuta.

The team raids Vorkuta, and while they are unable to stop the Cradle from being moved, they capture Harrow and bring her to the Rook for interrogation. Adler injects Harrow with a truth serum, prompting her to reveal that she joined Pantheon after they leaked information claiming that Adler killed her parents, and that Pantheon is planning to use the Cradle to carry out a false flag attack on the Capitol Building with the goal of discrediting Livingstone and replacing him with Harrow, putting them in control of the CIA. Pantheon forces assault the Rook and rescue Harrow; Case gives chase and boards Harrow's escape helicopter, causing it to crash in the river. Under the influence of released Cradle gas, Case strangles Harrow to death before presumably drowning. Marshall tries to radio Case, explaining that Livingstone managed to evacuate the Capitol. Two weeks later, the team meets with Livingstone, who asks them to continue working as an independent clandestine unit in order to eradicate Pantheon and its true leaders, who are conducting operations in Avalon. Meanwhile, Pantheon operative Jackson Caine (Rick Pasqualone) infiltrates Livingstone's office and accesses his computer.

Overall Thoughts

For this game, I noticed that you basically access it (and other COD games) through a COD launcher.  Why does everything need a launcher?! Isn't my console launcher enough? It is a bit of a minor annoyance that I need to turn on my console, then fire up the COD launcher, and then start up the game.

I enjoyed this game.  I liked the meta game of building your fort/base at an abandoned KGB facility in Bulgaria.  By retrieving cash in various missions through safe-cracking mini games, you get to improve your gameplay and your base.  I wish there were additional places to find funds in the game so I could max out everything. The story was entertaining and something that engaged me.  It was also not a straight "oh, there's the bad guy" kind of story, so the plot was interesting. Again...I hate zombies, but after playing 3 other COD games back to back, I knew it was coming, and I was mentally prepared to encounter it, make the best of it, and just get through it. I also liked the little story drops in the form of cassette tapes with audio notes. It was a good way to encourage exploration and see what you could unearth to add more depth to the story.

Achievements

Time played: 14h 48m

Achievements: 15/107

Gamerscore: 290/3000

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COD Black Ops: Cold War | Done


I was reluctant to start Cold War, because I wasn't looking for another period shooter, but when I was looking into it and saw that it was the continuation of Black Ops, I decided to give it a try. I started the campaign on 7/1/25 and completed it 7/20/25.

The game was fun.  I wasn't sure how much I'd like the Cold War setting, but I really dug the 80s vibe of the game. Smoke-filled CIA rooms, smokey East German cafes, sneaking around in East Germany and the Netherlands...and all in an awesome 80s visual.  So, yeah, while it was a Cold War story, it was a lot of spycraft with "pew pew" rather than just shooting communist soldiers in some mysteriously named communist country, which kept the game interesting.

Story summary from Wikipedia

In January 1981, CIA operatives Russell Adler (Bruce Thomas), Alex Mason (Chris Payne Gilbert), and Frank Woods (Damon Victor Allen) are sent to Amsterdam to target Qasim Javadi (Farshad Farahat) and Arash Kadivar (Navid Negahban) for their roles in the Iran hostage crisis. With intelligence gained from interrogating Qasim, the trio tracks Arash to an airfield in Turkey, where they witness him executing everyone in the vehicle he arrived in. The team eliminates Arash's men and corners him; he gloats that the Soviet spy Perseus (William Salyers)—who Adler believed to be dead—was the one responsible for organizing the hostage crisis before being executed. After being briefed of his threat by Adler and Jason Hudson (Piotr Michael), U.S. President Ronald Reagan (Jeff Bergman) authorizes a black operation team to neutralize Perseus.

Adler's team consists of MI6 intelligence officer Helen Park (Lily Cowles), CIA operative Lawrence Sims (Reggie Watkins), and Mossad operative Eleazar "Lazar" Azoulay (Damon Dayoub), with Mason and Woods providing tactical support. The final member of the team is an agent known only by the codename "Bell", who allegedly served with Adler and Sims in MACV-SOG during the Vietnam War. The team asks Bell to recall Operation Fracture Jaw in 1968, where Adler believes he, Bell, and Sims first encountered Perseus. Afterwards, the team proceeds to East Berlin to apprehend/kill Anton Volkov (Rafael Petardi), a Russian mafia boss with ties to Perseus.

The team learns that Volkov helped Perseus smuggle a nuclear device through East Berlin; they also find encrypted coordinates to an unpopulated region within Ukraine. Bell and Woods are sent to these coordinates, where they infiltrate a secret Spetsnaz training facility and discover that Perseus has infiltrated "Operation Greenlight", a top-secret American program that planted neutron bombs in every major European city to deny their use to the Soviets in the event of an invasion. Intel retrieved from the Spetsnaz facility indicates that Perseus is excavating Nikita Dragovich's destroyed base in the Ural Mountains; Mason and Woods are deployed there to retrieve Dragovich's list of sleeper agents.[b] However, the team finds out that Perseus has wiped the data from the base's mainframe, leaving their only option to infiltrate the Lubyanka Building to retrieve the list.

Enlisting the help of KGB double agent Dimitri Belikov (Mark Ivanir), Adler and Bell manage to enter the Lubyanka Building. The team learns that an Operation Greenlight scientist is one of the sleeper agents and has fled to Cuba, where the team follows. They learn that Perseus has managed to steal the detonation codes for every Operation Greenlight bomb, meaning he can devastate Europe and lay the blame on the United States. The team comes under heavy fire and Lazar and Park are injured, leaving Bell only enough time to save one of them.

After rescuing Bell, Adler continues to press them by provoking their memories of Vietnam once more. At this point, Bell's true identity is revealed as an agent of Perseus, having been shot by Arash in Turkey out of jealousy. Adler found Bell and brainwashed them using Project MKUltra into believing they were his comrade. With Bell's memory returned, Adler interrogates them on the location of Perseus' headquarters. Bell can either choose to remain loyal to Perseus and lie to Adler, or choose to betray Perseus and reveal his location. Should Bell choose the former option, they will tell Adler to go to the Duga radar array, where he and his team will be too far away to stop Perseus from activating the nukes. Otherwise, Bell betrays Perseus and joins the CIA in their assault on Perseus' headquarters in the Solovetsky Islands, where they destroy the transmitters needed to send the detonation signal. Later, Adler takes Bell out for a private conversation, assuring them that their choice to turn against Perseus was of their own free will and that they are a hero, before eliminating them as they are a loose end for the CIA.

Overall Thoughts

Great game, which I would play again. I've said this before of similar games: I hate Zombies. I don't like them. I don't want them in my games (unless I am playing a zombie game), and I really wish that game developers would just cut it out with zombies.  That said, this game had zombies, but they found a good way to integrate the paranormal elements (while your character is drugged, so plot-wise it makes sense).  I am not a huge fan of being killed at the end of the game. I basically chose the "good" ending where the player character, upon finding out that he's a sleeper agent, chooses to cooperate with the Americans, and in the end Adler takes you out...or so we are led to believe. The game fades to black, and you hear a gunshot. Yes, I get it. Spies and all that, but in my headcanon the character still lives somewhere and is living his best life...

Achievements

Time played: 9h 4m

Campaign Achievements: 14

Gamerscore: 255/1000

No zombies or multiplayer achievements 

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Call of Duty: Black Ops III | Done


My next entry in the series was Call of Duty: Black Ops III.  Having played Black Ops, and Black Ops II a while back (it's somewhere in this blog), I decided to continue on with this one (instead of replaying the older entries).  I started the campaign on 5/24/25 and finished it on 6/30/25. I did play a bit of Zombies, and a bit of the arcade, and while fun, I ended up leaving those until another point in the future since those seem a bit self-contained, and I wanted something a bit more narrative-driven after I was done with this one.

Campaign Story Summary (from Wikipedia):

On October 27, 2065, the Player and their teammate Jacob Hendricks of the Winslow Accord Black Ops Cyber Division are deployed to Ethiopia to rescue the Egyptian Prime Minister and other hostages from the tyrannical Nile River Coalition (NRC). However, the extraction goes awry, resulting in the Player being left behind and critically wounded by a combat robot. Rescued by fellow operative John Taylor, the Player undergoes cybernetic surgery to save their life, being installed with a direct neural interface (DNI) and receiving virtual training from Taylor and his teammates Sebastian Diaz, Sarah Hall, and Peter Maretti during the surgery, with Hendricks also volunteering to undergo surgery.

After five years of wetwork, the Player and Hendricks are placed under the command of CIA handler Rachel Kane and tasked with investigating a CIA black site in Singapore that has gone quiet. They find the area attacked by the paramilitary crime syndicate 54 Immortals and the site's data stolen, after which Kane concludes that Taylor and his team defected and murdered the staff. To learn the location of the missing data, the Player and Hendricks disguise themselves as arms dealers to meet with the 54 Immortals, but the mission goes awry when their cover is blown, causing the death of one of the Immortals' leaders, Goh Min. They manage to recover data regarding Taylor's last known location, a facility of the Coalescence Corporation in Singapore (destroyed ten years prior in a mysterious explosion that killed 300,000 people and turned most of the island's east inhospitable). The Player and Hendricks travel to the facility and discover a hidden CIA research laboratory, upon which they find Diaz leaking classified CIA information and are forced to kill him. Interfacing with Diaz's DNI, Hendricks discovers Taylor is trying to find the two survivors of the explosion: Coalescence's CEO Sebastian Krueger and Dr. Yousef Salim. After the leaked information allows the Immortals to capture Kane, the Player disobeys Kane's orders to leave her behind and rescues her by killing the Immortals' other leader, Goh Min's sister Xiulan.

The trio heads to Cairo and finds Salim, who reveals that he performed secret DNI experiments involving comforting humans via a calming exercise involving imagining a frozen forest. However, the NRC launches an invasion of the city, allowing Taylor's team to slip in and abduct Salim, after which he is interrogated and executed by Taylor. The Player, Hendricks, and Kane pursue Taylor with assistance from the Egyptian Army, but face resistance from Hall. After killing Hall, the Player connects to her DNI and encounters Corvus, a gestalt intelligence created during the experiments to monitor thoughts of DNI users, which malfunctioned, causing the explosion. Infecting Taylor and his team, Corvus made them obsessed with finding the forest, with the Player and Hendricks also becoming infected after interfacing with Hall and Diaz respectively. After finding and killing Maretti, the pair instigate a people's uprising against the NRC occupation, using the distraction to track down Taylor and subsequently corner him on a rooftop. After wounding the Player, Taylor manages to resist Corvus and tear his DNI out, sparing the Player. However, Hendricks succumbs to Corvus and kills Taylor before abandoning the Player, leaving for Zürich to find Krueger.

The Player races to Zürich with Kane to stop him. Reaching Zürich's Coalescence Corporation HQ, the pair discover Corvus has stockpiled a cache of Nova 6 gas, which it previously used in the Singapore explosion. Kane attempts to contain it, but Corvus locks her in the compound room, leaking the gas to kill her in front of a helpless Player. Continuing on, the Player finds Hendricks holding Krueger hostage. After Hendricks kills Krueger, the Player kills him in turn. The Player then tries to kill themselves to end Corvus' infection, but ends up in a simulated frozen forest created by Corvus to retain the consciousness of dead DNI users. Still alive after becoming a glitch in the forest, Taylor reunites with the Player, stating that they must purge their DNI to end Corvus. With Taylor's help, the Player resists Corvus' last-ditch manipulation and purges their DNI, erasing the virus. Stumbling out of the Zurich headquarters, the Player identifies themselves to Zürich Security Forces as "Taylor."

Taylor's mission reports reveal that the Player actually died during their cybernetics surgery due to complications. The resulting events until Taylor's death occur in a simulation deviating from Taylor's and Hendricks's experience of hunting down Dylan Stone and his team (Javier Ramirez, Alice Conrad, and Joseph Fierro) who defected after finding the CIA black site. The Player's consciousness is shown living in Taylor's mind throughout the simulation, indicating that the Player manages to take over Taylor's body after his simulated death until the DNI purge sees Corvus and the Player erased as Taylor regains control.



Overall thoughts:

I liked some of the mechanics that were also included in Infinite Warfare, like the wall running, but I didn't think the environments were sufficient to be able to use all those abilities. I played on Hardened (for most of the game), which was fun.  Near the end, I bumped down the difficulty to just be done with the campaign.  

I don't remember a lot of Black Ops and Black Ops II since it's been a while since I last played those, but it seems like Black Ops so far doesn't have much of a thread or regular cast of characters so far.  It's too bad, because I'd like to see more of the world lore unfold and get some idea of what the history of this world is.

I did peek ahead at Black Ops IV (or Black Ops IIII, if you look at the logo online), and it seems like I'll be skiping that game because it's online only, no campaign more.  Seems like a lost opportunity.



Achievements

Gameplay time: 13h 39m

Achievements: 17/98 (16 in campaign)

(o in zombies and multiplayer)

Gamerscore: 300/1950

Overall grade: B+



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Modern Warfare | Done


After Wolfenstein, I decided to go back to the Call of Duty series and try to binge through the entries in that group of games.  I started COD: Modern Warfare on 5/2/25 and finished the single-player campaign on 5/11/2025.

The campaign of MWII was quite a lot of fun.  I ended up getting fragged...a lot...in the beginning because I kept running ahead and getting hit by grenade shrapnel.  I guess I learned my lesson at some point because in this game I wasn't Masterchief but rather just a regular Joe in the current universe military shooter 😅


Plot Summary from Wikipedia:

In October 2019, during a covert operation in Verdansk, Kastovia to recover shipments of chemical weapons headed for Urzikstan, CIA SAC/SOG agent Alex is intercepted by unknown hostiles who kill the Marine Raiders accompanying him, and escape with the gas. Alex's handler, CIA Station Chief Kate Laswell, requests the assistance of British SAS Captain John Price in recovering the chemicals and de-escalating the situation with Russia. A day later, suicide bombers, affiliated with the Urzik terrorist organization Al-Qatala, attack Piccadilly Circus in London. SAS Sergeant Kyle "Gaz" Garrick, alongside a unit of Metropolitan Police CTSFO officers, is dispatched to contain the situation with Price's assistance. Afterwards, Alex is sent to Urzikstan to meet up with Urzikstan Liberation Force leader Farah Karim. She agrees to join forces in tracking down the gas, in exchange for his aid in overthrowing the occupying Russian forces led by General Roman Barkov.

SAS forces led by Price and Gaz raid an Al-Qatala-occupied townhouse in London, where they learn the location of their leader, Omar "The Wolf" Sulaman. Alex, accompanied by Sergeant Marcus Griggs and the Demon Dogs, move on Ramaza Hospital in Urzikstan and capture Sulaman. Later, Sulaman's lieutenant, Jamal "The Butcher" Rahar, launches an attack on the United States Embassy in Urzikstan in an attempt to free the terrorist. Price, Garrick, Alex, and Farah work together to secure Sulaman, but ultimately fail. Farah then plans to ambush Sulaman's men along the "Highway of Death" in Urzikstan, but fails when Barkov's soldiers arrive and attack both the ULF and Al-Qatala. Farah's brother and lieutenant, Hadir, is revealed to be responsible for stealing the chemical shipment in Verdansk. In an attempt to drive off the Russians, Hadir sets off the chemicals in the area, killing all of Barkov's men and Al-Qatala militants, with Farah and Alex barely surviving.

Hadir's motivations for using the gas are revealed—in 1999, Farah and Hadir were orphaned during Barkov's invasion of Urzikstan. The two attempted to escape the country, but were captured by Barkov and imprisoned for the next ten years. While in captivity, Farah assumed leadership of the ULF, and executed a breakout from Barkov's prison camp with Price's help. In the present day, Hadir has joined forces with Al-Qatala, forcing Farah and Price's team to act. They infiltrate Sulaman's hidden base and kill him, though fail to locate Hadir. With the gas still at large, the US government declares Farah's army a terrorist threat. Outraged, Alex defects from the CIA and joins the ULF.

Following intel on a possible attack in Russia orchestrated by Hadir, Price and Garrick travel to Saint Petersburg and meet up with Price's old contact, Nikolai. They intercept an Al-Qatala meeting and apprehend Rahar. When he refuses to comply with interrogation, Price kidnaps his family and threatens them, forcing Rahar to reveal that Hadir plans to attack Barkov at his estate in Baurci. The player, as Gaz, is then given the choice to execute Rahar or leave him for the police.

At the estate, Price and Gaz rescue Barkov's family and capture Hadir, learning the location of Barkov's gas factory in Borjomi. Laswell arrives and informs Price that Russia demands Hadir be handed over to them. Price begrudgingly complies, on the condition that they retain the intelligence on the gas factory. Price and Garrick then meet up with Farah and Alex in Urzikstan and plan an attack on the factory, knowing that an extra-territorial attack will more than likely be viewed as being perpetrated by Al-Qatala rather than ULF forces.

With Laswell's assistance, the team advances on the factory, and attempts to use explosives provided by Nikolai to demolish it. The detonator is damaged in the fight, and Alex volunteers to detonate the explosives manually, seemingly sacrificing himself. As Barkov attempts to escape the facility by helicopter, Farah ambushes and kills him. Farah's forces and Price's team evacuate as the factory is destroyed.

With Barkov dead and disowned by the Russian government, Price meets with Laswell to discuss the creation of Task Force 141 to stop a Russian terrorist named Victor Zakhaev. Price reviews the files of potential recruits with Laswell: Gaz, John "Soap" MacTavish, and Simon "Ghost" Riley.



Overall Thoughts:

The campaign was pretty good. The story was good, the environment was good, and the progression was good.  The game had some real 24/Back Bauer vibes.  It's a game I'd play again.  Learning how to snipe in the desert was an interesting experience, and something I don't think I've done in other games. My only criticism has to do with installation.  I think I chose the default settings when installing this game, and what I got was the multiplayer only, not the campaign. So, when I wanted to play this game, I had to wait for the "real" game to actually download and install (and then delete multiplayer).  I realize that I am most likely in the minority of players, but at installation time, I really wish it would prompt you for which version of the game you'd like to install.




Stats

Hours Played: 7h 54m

Achievements: 2/27

Gamer Points: 150/1050

Overal grade: A-


 Comments
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Wolfenstein Youngblood | Done

Hey! I am finally all caught up with the Wolfenstein Series!
I started this game on March 8, 2025 and finished April 27, 2025.

Picking up this game right after Old Blood was a bit jarring.  In all honesty, I was expecting badass Blazkowicz twins that were essentially mini BJs. Of course, that's the trouble with kids, isn't it? They are't neat little clones of their parents ;-) Once you get over that unrealistic expectation, and understand that the Blazkowicz sisters are teenagers in the game, you can really get grooving with this game! I actually appreciated the imaturity at times and them acting their age.  I think the game gets a lot of hate online for not being yet another "one of the same" game in the series, but I think that it stands great on its own, and deserves a trilogy of its own that brings the Wolfenstein universe into the 2000s!


Story from Wikipedia

Nineteen years after Wolfenstein II: The New Colossus, the United States has been liberated from Nazi control and reestablished, while the members of the Kreisau Circle, including B.J. Blazkowicz, his wife Anya, and the late Caroline, are hailed as revolutionary heroes, with some holding positions in the new U.S. federal government. While efforts to liberate the rest of the world from the Nazis largely succeeded, infighting and differing priorities led to the global coalition dissolving, leaving Europe under Nazi control. Blazkowicz and Anya retire to raise their twin daughters Jessie and Zofia, teaching them how to defend themselves.

In 1980, Blazkowicz mysteriously disappears without a trace. Jessie, Zofia, and their friend Abby, daughter of FBI Director Grace Walker, discover a hidden room in the attic with a map indicating Blazkowicz traveled to Nazi-occupied Neu-Paris to meet the French Resistance. Believing American authorities will not follow him, the girls steal an FBI helicopter and a pair of powered armor suits and head for France.

In Neu-Paris, the girls meet Juju, the leader of the Resistance, who confirms that she had met Blazkowicz but has no knowledge of his current location. They learn he is trying to find a way into a secret Nazi installation called Lab X. In order to gain access, the girls decide to help the Resistance hack the main computers of the "Brothers", a trio of security towers that hold the keys to Lab X. Upon reviewing the data in the Brothers' computers, Abby realizes that Juju is a Nazi agent and her partner is General Lothar, the disgraced commander of the Nazi forces in Neu-Paris. The girls pretend to drink Juju's drugged wine, and Lothar gloats that with the Brothers under his control, he can commence his plans to start a Fourth Reich without interference from his superiors in Berlin. A struggle ensues, with Lothar and Juju managing to escape while Abby is stabbed in her eye, leaving the sisters to find Lab X without her.

Abby explains that the Nazi leadership attempted to kill Lothar for disobeying their orders, forcing him into hiding where he eventually infiltrated the French Resistance with Juju. Jessie and Zofia breach Lab X and proceed to its deepest level, where they find Blazkowicz. He tells them that after the Nazis started losing ground following the Second American Revolution, Adolf Hitler ordered the construction of a weather control doomsday device to crush the rising global resistance movement. When BJ killed Hitler in the 1960s, a fail-safe planned by Hitler activated the doomsday device that will eventually render the Earth uninhabitable, as part of Hitler's "Nero Decree" to bring down the world with him. He traveled to Lab X to find a way to stop the doomsday device, where he learned about the existence of multiple alternate dimensions, and glimpsed one where the Nazis lost World War II. He then uses a Da'at Yichud artifact to upgrade Jessie and Zofia's powered armor suits and directs them to go after Lothar. Meanwhile, Lothar retakes his old headquarters and orders his allies in Berlin to stage a coup against the government. Jessie and Zofia confront Juju and Lothar and kill them both.

Afterward, Anya and Grace arrive. Realizing the threat the Fourth Reich poses, the Blazkowicz family, Grace, and the U.S. government call upon the rest of the world to fight the Fourth Reich and defeat the Nazis for good. Jessie, Zofia, and Abby decide to stay in Paris to defend it against the Fourth Reich's counterattack with the Apocalypse looming in the horizon.



Overall Thoughts

Overall the game was fun.  The game was not linear in that you can return back to previous locations (many, many, many times), and re-explore it as you level up your skills and gear.  Additionally, by returning back and playing the old areas lets you level up.  That said, eventually returning back to a previous location and grinding through it again...and again...and again gets old.

Near the end, before the final boss, you get a God Key for your armor. Getting the God Key abilities at the end is almost pointless. It's a gimmick I used in one part of the final boss, which is fine, but it would be great to use it in the broader world. I hope there's a sequel to this game, and if there is, that your previous game's abilities carry through to the next game. I would have more motivation to grind through and get all the abilities (and weapon masteries for that matter) if I knew they wouldn't go to waste.

I would love to play more games with these two as protagonists.  I would also love to be able to import my current character skills and level into a new game.  Being able to use what I have would make me more apt to grind out a character in this game.



Statistics

Achievements: 28/60

Gamerscore: 495/1000

Gameplay time:  1d 2h 37m (26h 37m)

Overall Grade: A-

 Comments
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Wolfenstein Old Blood | Done


Back to some video game reviews for a few posts :-)  This one is for Wolfensein: Young Blood, which I finished March 8, 2025....yeah, I know it's been a while since I finished this, why am I writing about it near the end of October? ;-)  No real answer to that, other than "I got busy," but brace yourselves for more long overdue thoughts :-).

So...This game felt very familiar! I actually had to hit the internets to see if I had played this before!  The consensus is that it's inspired by Return to Castle Wolfenstein, which I had played back in the original xbox days. Many of the locales just felt familiar.


Story Synopsis from Wikipedia

Wolfenstein: The Old Blood takes place in an alternate history 1946, just prior to the prologue of Wolfenstein: The New Order, with O.S.A. agents William "B.J." Blazkowicz (Brian Bloom) and Richard Wesley (taking up the codename Agent One) on a mission to infiltrate Castle Wolfenstein and obtain a top secret folder containing the location of SS-Oberst-Gruppenführer Wilhelm "Deathshead" Strasse from the castle's commander, Nazi archeologist and Obersturmbannführer Helga von Schabbs. Entering the castle disguised as Schutzstaffel officers, B.J. and Wesley fail to find the folder and are captured by Helga's lieutenant, Sturmbannführer Rudi Jäger, a massive and sadistic dog trainer who feeds captured prisoners to his mechanically augmented canines. While Wesley is dragged away by Rudi for interrogation, B.J. succeeds in escaping the prison cells and fighting his way through the castle. B.J. eventually locates Wesley strapped to an electric chair used by the Nazis for torture. Before B.J. can rescue Wesley, Rudi activates the chair and electrocutes him to death. Jäger then feeds Wesley's dead body to his prized albino dog, Greta, and straps B.J. into the chair to interrogate him. B.J. breaks free, injures Rudi, and kills Greta.

Escaping the castle, B.J. travels to the nearby village of Paderborn and meets up with the local German resistance leader, Ludwig Kessler, as well as Kessler's assistant Annette, a young Jewish girl whom Kessler is sheltering from the Nazis. Kessler's tavern is attacked by Nazi forces led by Rudi, wearing an experimental suit of power armor, whom B.J. defeats and kills. B.J., Kessler, and Annette flee via rowboat to the village of Wulfburg, where Helga is conducting an archeological excavation attempting to find a hidden underground vault containing occult knowledge previously possessed by King Otto I.

After meeting up with O.S.A. operative Pippa (codenamed Agent Two), B.J. disguises himself as a waiter and infiltrates the tavern where Helga is staying. Helga sees through B.J.'s disguise and briefly captures him, but a massive earthquake caused by the Nazis opening the vault forces her and her cohort, Obersturmführer Emmerich Schreiner, to escape to the excavation site and leave B.J. behind. The opening of the vault also releases a gas that causes anyone that dies within the vicinity of Wulfburg to reanimate as hostile zombies known as "shamblers". B.J. makes his way through the burning ruins of Wulfburg while fighting the zombified Nazis and civilians who died in the earthquake. Agent Two is killed by a shambler, and B.J. has to kill her again when she reanimates as one. Returning to Kessler and Annette, B.J. finds the two of them have left their hiding spot in an attempt to find and rescue Annette's friend, Katrin.

B.J. finds Annette and Kessler separated by a collapsing bridge and stranded on opposite buildings, and the player is given the choice of traveling to Annette's building or Kessler's building. The person B.J. travels to will be rescued by him, while the other person will be killed by the shamblers then put down by B.J. when they reanimate. B.J. then travels to the dig site in pursuit of Helga, finally encountering her and Schreiner within King Otto's vault. There he finds the source of the zombie-creating gas: an undead giant known as 'The Monstrosity', a creature created by King Otto's alchemists as a weapon of war, then sealed away by the king after deciding it was an abomination. Helga is initially successful in using Old High German commands to control the monster, but when she attempts to order it to eat B.J., the monster mortally wounds her and kills Schreiner instead. B.J. fights and kills The Monstrosity, then finally obtains the secret folder from the dying Helga. B.J. is extracted from Wulfburg by his friend Fergus Reid, and the two of them embark from RAF Kinloss to assassinate Deathshead and end the war, while B.J. thinks about the nature of monsters and hopes that he can finally rest after this one final mission.



Overall Thoughts

Overall, the feeling of familiarity was great for this game.  I felt like I was revisiting an old game redone in higher graphics, even though the story has been retconned to fit with the newer Wolfenstein game continuity.  The game still includes occult elements, like the dead returning.  I've said this before, and I'll say it again: I hate zombies... I could do without the undead, but they seemed well integrated into the story.  If the developer continues the story in the future, I hope that some of these occult elements mix with the steampunk elements that develop later in the series.  The game was enjoyable, and it feels like it fits neatly within the new Wolfenstein game play style, even though it's a prequel.



Stats

Achievements: 16/50

Gamerscore 320/1100

Time Played: ?

Headshot Kills: 172

Stealth Kills: 35

Dual Wield Kills: 200

Total Kills: 873

Overal Grade: A-


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TV - Severance

Over the summer, I binged Severance. I've seen a lot about this series, and a lot of pop culture references to it, so I thought I'd give it a try.

The show is about employees at Lumon Industries who undergo a surgical procedure called "severance," which surgically divides their memories between their work and personal lives. When they are at work, their "innie" self has no memory of their life outside the office, and their "outie" has no recollection of their time at work. The show follows a group of these severed workers, led by Mark Scout, as they begin to question their work and try to uncover the truth about Lumon Industries 

At work, these severed people work on some sort of data analysis, and by season 2 we still don't know what all this is about. I am convinced that this is an allegory for low paid data tagging work that we see these days overseas.  Anyway, the floor supervisor is creepy AF, and becomes even more creepy in season 2. There are some interesting developments in season 2, regarding Mark's personal life. Without spoiling, I'll just say "wow."  That said, I hope that we get to find out more about Lumon in season 3.
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TV - NCIS: Origins


While waiting for season two of NCIS: Origins to start, I thought I'd write a little bit about the inaugural season that aired last year.  Gibbs is back!  Well, sort of!  The series, as the name implies, is a prequel.  It's a prequel on two counts. First, it follows a young Leroy Jethro Gibbs as he begins his career as a special agent at the Navy Investigative Service Camp Pendleton office. The show is set after the death of his wife and daughter, and Gibbs is one ginormous mess. Mike Franks tries to take him under his wing to get him out of his head, and out of his grief, and to adjust to being an investigator.  The other element of the prequel is that this series takes place before the agency becomes NCIS, so it's also about the genesis (or evolution?) of the organization.

While Gibbs is probably the reason most folks tuned in, I think that the rest of the show cast is the real reason to tune in.  Throughout the first season, you get much more of Mike Frank's back story, and get to know how messed up he is too; and you get to know other characters in Franks' team.  Gibbs is fine. I know other members of our household don't like young Gibbs, but the series is rather interesting. Worthwhile watching if you're a fan of NCIS.
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