Club Admiralty Blog
Cobra Kai 2: Dojos Rising | DNF
%PM, %b %America/Chicago %2026, %R Action, beatemup, CobraKai, DNF, Entertainment, review, video games, VideoGames, XBOXWell now... after completing the first Cobra Kai game, I thought I'd continue with the sequel, Dojos Rising. I was doing pretty well with this game, but after a few frustrating weekends, I decided that this was going to be a Did Not Finish kind of game for me. Pronounced DNF on March 22 😹
The game essentially picks up after the first game ends, and somewhere in Season 4 (?) of the series. Kreese has taken over Cobra Kai, Johnny founds Eagle Fang, and competitions continue.
There are a few main things about the sequel that try to differentiate it from the original, with mixed results. The game continues the narrator-based interludes, this case substituting Eli and Miguel at the Principal's office with Chozen offering his narration and words of wisdom. It replaces the 2D "Streets of Rage" aesthetic with an attempt to produce a 3D world that the protagonists can fight in. This was an interesting idea, which allowed for some additional moves, like parkour, but the camera angles were horrible. For most of the game, I essentially stuck with an isometric angle that was stationary and showed me most of the gameplay area. The 3D fighting aspect really did not work well for this game.
Another area where there is a bit of departure from the first game is the "pick your dojo" element. Instead of finishing one dojo first and then being allowed to see the other side of things, you could pick one dojo and play through that storyline. I am not sure how different the different dojos are because I didn't feel like going back to play again. The dojo I chose was Eagle Fang, which had me training students in an old garage. This was a nice idea, offering replayability (in theory), but the bad design of the game essentially prevented any joyful interaction and replayability. There was an interesting element here which I wish had been better explored: each state on the map allows you to recruit players from that map, which help your dojo in some way (essentially either a fighter in training or logistics). The problem is that the game only allows you to recruit 12 fighters, which is rather limiting. There is no good rationale for why you are limited to 12. It's not like your dojo has physical limitations. This essentially means that I ignore stage re-plays to get additional fighters, and I ignored some stages since my roster was full.
Once you have recruited fighters into your dojo, they act like little tomagochis (ugh). You have to take them out to various stages and win so that they are happy and gain XP. You can then spend that XP on skills and leveling them up. What happens if you don't take them out and complete stages with them? Well, they get upset and have a 😡 icon next to them. What that means, and if that does something, I don't know. I suppose having fewer fighters in your dojo means you can more easily rotate them through the grind to gain XP, but whatever. The other nifty idea that failed to produce was that each dojo requires money for upkeep and for certain features. You get money through playing through the various stages, and through other means (I forget what those are, but I think I recruited a support staff person who basically fundraised or something). That's all nice and good, but I quickly because money rich, without anything to spend money on! This was a real bottleneck for the game, and it made collecting money pretty pointless pretty quick.
Finally, the other new feature of the sequel was that the game worked up to a tournament, which further requires you to pair down who's fighting in it (in fact, some folks I had recruited for my dojo were on other teams, which seems a bit lazy as far as game design goes). There was a countdown at the start of the game, which seems based on how many stages you clear. You can go to the tournament before the full countdown if you're ready, but it does help to level up your main fighters before you get there. I was a level 11 by the time I said "fuck it" and moved on. The tournament playstyle isn't something to write home about. I feel like the developers wanted to do a Street Fighter-style game, but the special moves fell short, the controls were lackluster, and the animations were simply m'eh.
So, you complete the competition and the game ends, right? Nope! There are two stages right after that, the final of which being confronting Terry Silver. In a questionable game design decision (from a storytelling point of view) you are asked to pick your side, you can either team up with Miyagi-Do or Cobra Kai (or choose to not be aligned and fight all of them, and Terry's goons)... Why? How about picking a three-way team? Anyway, through my attempts, I've attempted solo, Miyagi-aligned, and Cobra Kai-Aligned, and what I discovered is that your alignment seems to make no difference EXCEPT in that if you choose neither, things are just that much more difficult😅.
I got really close to finishing this, but the mall-security goons with riot shields and electric batons just killed me off after I had beaten everyone else in the goon squad... Watching the YouTube playthroughs of the game, it seems like I was really close to the final final final Terry Silver battle, but honestly, I didn't care enough about completing the game.
Total Points: 330/1000
Achievements: 21/54
Star Trek: Deep Space Nine Harbinger | Done
%PM, %b %America/Chicago %2026, %R #metanastis, adventure, Entertainment, PointAndClick, review, Sci-Fi, SciFi, Star Trek, video games, VideoGamesBack in the day, when "multimedia PCs" were new, and I had just returned from Greece, I used to spend a lot of time (relatively speaking) on Saturdays at Tower Records on my way to the Public Library. It was truly a multimedia wonderland, with music (in various formats), videos (also in various formats), and different types of video games (mostly of the computer games variety, I don't recall seeing console games at the time). As a big Star Trek fan, I honed in on this game: Star Trek: Deep Space Nine: Harbinger.
Sadly, this isn't a game that I had an opportunity to play back in the day because the version that Tower Records sold was the MS-DOS version, and I had a Mac. I would still eyeball the nice box it came in and would have loved to have a Mac version I could buy, but alas, no Star Trek game for me... Years later, I found it again, on an abandonware site, and this seemed like the opportunity to play this game
Overall, the game was fine. It's essentially a point-and-click adventure game in which you gotta talk to people to get info, solve puzzles, and pick up tools to get the job done. These kinds of games aren't my kind of thing, and if this were another property, I would most likely not have bothered with it, but because it was Star Trek, I needed to get through it. The thing that annoys me about this kind of game is that it's VERY picky about how to click and how to position yourself to activate the speaking options, which was initially very frustrating. I did get through this using a guide, which is true for about 90% (oh, who am I kidding, 100%) of the games of this type I've played in the past.
I will say that the game felt very much like a Star Trek episode. Not a lot of "pew pew," and a lot of talking and investigating to get to the bottom of things, so it was good in that sense. If the world of VR weren't so volatile, I think that updating this and making an HD/VR remake would be awesome. The exploration and movement elements of the game would fit well within a VR space.
Spring Cleaning...of emails
%PM, %b %America/Chicago %2026, %R cleaning, email, gamification, YahooA bit tired of all the snow...well...I love the snow, but it's more the slushy mess that exists afterward when the weather warms that mind. I hope that I can bring out summer clothes soon ;-) Anyway, Yahoo! is at it again, encouraging us to just delete emails and not hoard them. This spring's gamified version of this is the spring cleaning badge.
TVTime - Year In review
%AM, %b %America/Chicago %2026, %R Entertainment, Films, Television, tvtime, YearInReview
TV - Tekwar
%PM, %b %America/Chicago %2026, %R 1990s, Entertainment, review, Sci-Fi, SciFi, TekWar, TelevisionContinuing on with my vintage sci-fi binge (this might be the last one for now...until I discover more), today I present to you William Shatner's TekWar.
If you're interested in a two-hour series, movies, books, and video game recap, watch this. It was a fun watch.
TV - Stranger Things
%PM, %b %America/Chicago %2026, %R Entertainment, netflix, nostalgia, review, Sci-Fi, SciFi, streaming, Television
My XBOX Story
%PM, %b %America/Chicago %2026, %R achievements, Entertainment, PersonalArcheology, trueAchievements, video games, VideoGames, XBOXWell... as I was clearing up some emails on hotmail (yes, I still use old school hotmail) I saw a notice on TrueAchivements for my XBOX Story; basically a Year-in-review, but for the entire duration of my xbox use, starting with the 360 which tracked achivements.
I don't remember if I've shared this in the past, so sharing (again?) while it's fresh in my mind. The numbers are clearly off. My first achievement was not on the xbox one in 2017 because I had been playing xbox games (with achievements) since 2005(ish). My series playthroughs also seems wrong, I've played all the Mass Effect games, which is true for Watchdogs. I am surprised that Gears of War and Bioshock aren't there (because those are finished too), and I am pretty sure that I've played almost all of the Assassin's Creed games on xbox except for the 3 platformers (played those on PC) and Shadows (need a new xbox for that). I do think that it's true that Assassin's Creed Odyssey is my most played game - I spent over 200 hours on that one.

PS2 - The Path of Neo | Done
%PM, %b %America/Chicago %2026, %R Entertainment, matrix, review, Sci-Fi, SciFi, video games, VideoGamesThere are some questionable choices made. In the second half of the game you are in this weird construct in the matrix (after fighting the Merovingian, I think) where your enemies are giant anthropomorphic ants (grabbed a screenshot). Like, WTF is this? I was fine with the topsy turvy, MC Esher-style construct where down is up, left is right, and doors don't always work (and you need to find your way out), but give us some enemies that make sense!
I did find it funny that the Wachowskis inserted themselves into game, in the form of Atari 2600-style characters, where they tell you that the ending in the movies (Neo sacrificing himself) isn't what you're getting because you do want that big payoff of a big bad at the end of a game. So the big bad that you got was a GIANT Agent Smith made up of smaller Agent Smiths, and scrap metal, cars, debris, and so on from the Matrix. That was a fun battle, and it looked a bit like an arcade style battle.
Overall Thoughts
Despite the questionable filler content at times, this was not a bad way to relive the content of the first trilogy. For days I had Agent Smith in my head saying "Mr. Anderson..." I also really liked that you can play as someone who's learned all the fighting skills in the Matrix and can put those to use. I wish there was a modern day Matrix game. Ah, and the end credit music wasn't too shabby. Overall a 7/10.
Xbox - Cobra Kai | Done
%PM, %b %America/Chicago %2026, %R beatemup, Entertainment, video games, VideoGames, XBOXJust before I finished my vacation last week, and needed to get back to work, I finished this lil' game. I started this back in August. I started this because I thought it would be a game I could jump in and out of during a very (very very very very) busy term, but in reality I didn't have much of a chance to play around with it too much. Much of my play through happened during the Thanksgiving break and the Winter break.
Plot summary from Wikipedia:
Hawk and Demetri are in the principal's office for the complete chaos that happened all over the valley, while arguing over who's telling the truth over how it all started. The principal tells them that they're both going to get suspended unless they can make their story make sense, and to tell it all the way from the beginning.Cobra Kai Path:
Hawk starts his story by saying that it all started at the Mini-Golf & Arcade where Miguel got a note and thought it was from Sam telling him to meet her for a date, but it turned out to be a gang of thugs. After Miguel beat up the thugs, they drive away and a map flies out of their car, which Miguel shows to Johnny. Johnny and Miguel conclude that it might be Daniel trying to get revenge for his trauma in high school. They go to Smitty's Diner where they find Kyler. He was following instructions from an unidentified martial artist, saying to come to the diner if he wants revenge on Miguel. Their next destination is the mall because Miyagi-Do was using it as their next meeting spot where they might be preparing another trap, so they go to investigate. They defeat Demetri and a thug named Shawn. Afterwards, a mall cop shows up and captures Shawn, but everyone else manages to escape. They later head to the All-Valley Tournament campus after receiving a falsified tournament invitation. Upon arrival, Cobra Kai defeats Xander and Robby. Their next destination is Weinberg TV Studios where they find Johnny's stepfather, Sid. They learn that he partnered up with Miyagi-Do to make a movie. They then go to the high school, where they defeat Sam.
Their next destination is Oaks on the Beach Club, where they find Trey and get information that he was under instructions by the same martial artist to pass out falsified tournament fliers. Cobra Kai's next destination is the Beach Bonfire where they find Yasmine, who is upset at Cobra Kai for showing up at her party uninvited. They find out that the same martial artist had the All Valley Tournament sponsor her party and only requested for her to appear, prompting them to conclude that Miyagi-do is behind it. The next place they go to is 5th Avenue Bar, where they find Armand and get information on what he's up to with Miyagi-Do, but he tells them that he came to the bar for a business meeting with a buyer to tell him that he wanted to buy the strip mall because he had plans for true karate, but he missed his deal and blames Cobra Kai for it. Cobra Kai heads to the Valley Fest, concluding Daniel was the mastermind and promptly defeats him.
Hawk closes the story by telling the principal that there was an anonymous tip that said that Daniel was the one behind it all because he couldn't get over his traumas from high school, but Cobra Kai put an end to him and Miyagi-Do. Kreese became the president of the All Valley Karate Committee and helped Johnny get back on track and let him run the dojo as long as he agreed to abide by Kreese's rules in showing no mercy, a claim which Demetri objects to.
Miyagi-Do Story
Demetri starts his story by saying that it all started at the Mini-Golf & Arcade where Sam got a note and thought it was from Miguel telling her to meet him for a date, but it turned out to be a gang of thugs. After Sam beat up the thugs, they drive away and a map flies out of their car, which Sam shows to Daniel. Daniel and Sam conclude that it might be Johnny trying to get revenge for losing to Daniel in the tournament. They go to Smitty's Diner where they find Kyler. He was following instructions from an unidentified martial artist, saying to come to the diner if he wants to get back with Sam. They go to LaRusso Auto where they meet dealership rival Tom Cole, learning that was bribed by a local martial artist to trash the dealership and relocate the cars. Their next destination is the mall because Cobra Kai was using it as their next meeting spot where they might be preparing another trap, so they go to investigate. They defeat Hawk and a thug named Shawn. Afterwards, a mall cop shows up and captures Shawn, but everyone else manages to escape. They later head to the All-Valley Tournament campus after receiving a falsified tournament invitation. Upon arrival, Miyagi-Do defeats Xander and Miguel. Their next destination is Weinberg TV Studios where they find Johnny's stepfather, Sid. They learn that he partnered up with Cobra Kai to make a movie. They then go to the high school, where they defeat Tory.
Demetri closes the story by telling the principal that there was an anonymous tip that said that Johnny was behind it all because he couldn't get over losing the tournament to Daniel. With Johnny apparently ousted, Cobra Kai turned into something else with Kreese as president of the All Valley Karate Committee with new rules for the tournament. Miyagi-Do stood its ground as one of the valley's best dojos, a claim which Hawk objects to.
True Ending
Daniel and Johnny blame each other for starting this whole mess until Kreese shows up and admits that he was the one who caused the mess and pitted Daniel and Johnny against each other. They decide to team up and fight Kreese together. After they beat Kreese up, Johnny puts him in a head lock with Kreese asking him if he would really do that to his sensei and tells Johnny that he always rooted for him, but Johnny didn't believe Kreese because he only cares about himself. As Johnny plans to finish off Kreese, Daniel tells him not to do it because that would make him no better, so Johnny decides to let Kreese go and they tell him to leave and never come back. Daniel and Johnny were both surprised at how Kreese used their history to turn them against each other like that and surprised that Kreese is still as evil as he always was. Daniel and Johnny decide to call a truce and make sure that this doesn't happen again. The principal doesn't believe one word that Hawk and Demetri are saying. They tell him that it's all true, but the principal tells them that everything's a mess and their best explanation being a retired mastermind veteran with a penchant for chaos sounds more like something out of a book. They keep telling him that it really happened, so he decides to give them detention where they can write their tale on paper. He jokingly says that their delusion would make a good TV show or a video game.
Overall Thoughts
TV - Automan
%PM, %b %America/Chicago %2026, %R 1980s, ABC, Entertainment, review, Sci-Fi, SciFi, Television, TronOver the last few years, I've been looking for older sci-fi shows to watch. This is was a short (13 episode) quirky buddy-cop/sidekick series.
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