Club Admiralty Blog
Star Trek: Deep Space Nine Harbinger | Done
%PM, %b %America/Chicago %2026, %R #metanastis, adventure, Entertainment, PointAndClick, review, Sci-Fi, SciFi, Star Trek, video games, VideoGamesBack in the day, when "multimedia PCs" were new, and I had just returned from Greece, I used to spend a lot of time (relatively speaking) on Saturdays at Tower Records on my way to the Public Library. It was truly a multimedia wonderland, with music (in various formats), videos (also in various formats), and different types of video games (mostly of the computer games variety, I don't recall seeing console games at the time). As a big Star Trek fan, I honed in on this game: Star Trek: Deep Space Nine: Harbinger.
Sadly, this isn't a game that I had an opportunity to play back in the day because the version that Tower Records sold was the MS-DOS version, and I had a Mac. I would still eyeball the nice box it came in and would have loved to have a Mac version I could buy, but alas, no Star Trek game for me... Years later, I found it again, on an abandonware site, and this seemed like the opportunity to play this game
Overall, the game was fine. It's essentially a point-and-click adventure game in which you gotta talk to people to get info, solve puzzles, and pick up tools to get the job done. These kinds of games aren't my kind of thing, and if this were another property, I would most likely not have bothered with it, but because it was Star Trek, I needed to get through it. The thing that annoys me about this kind of game is that it's VERY picky about how to click and how to position yourself to activate the speaking options, which was initially very frustrating. I did get through this using a guide, which is true for about 90% (oh, who am I kidding, 100%) of the games of this type I've played in the past.
I will say that the game felt very much like a Star Trek episode. Not a lot of "pew pew," and a lot of talking and investigating to get to the bottom of things, so it was good in that sense. If the world of VR weren't so volatile, I think that updating this and making an HD/VR remake would be awesome. The exploration and movement elements of the game would fit well within a VR space.
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