Multilitteratus Incognitus
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What MOOCs Can Do for the Traditional Online Classroom (Part I)
07-02-2014, 05:00 #altcred, Badges, cMOOC, grading, MOOC, OER, p2p, xMOOCNote: An MS Word or PDF version of this can be found here: http://www.scribd.com/doc/205134044
Introduction
It’s been a few years of extreme
sentiments around MOOCs (Massive Open Online Courses). 2012 was proclaimed the
year of the MOOC (Pappano, 2012). 2013 was the year that MOOC criticism was the
new trendy or “in” thing (Rees, 2013). Perhaps in 2014 we’ll move away from
such dichotomies and evaluate what’s working in MOOCs, what’s not; and what we
can import into traditional online learning.
A while back I read a post on WCET about redirecting the conversation
about MOOCs. One line that really caught my eye, and that has really struck me
up to now, was “let’s Learn from MOOCs and recapture the microphone” (Cillay,
2013). Now, MOOCs are still in an
experimental mode, and we will be in this mode for quite some time in my
estimation. After all, classes need to run, so that we can collect data,
analyze it, come up with hypotheses and test them. Then rinse and repeat until
satisfactorily designing and implementing a MOOC that covers your instructional
needs. This is really exciting to me,
but I realize that it might not be exciting to others, or worse yet they might
feel uncomfortable by the lack of answers at this point in time.
In this this set of articles I’ll
just refer to MOOCs in general. cMOOCs
aren’t known by many, and xMOOC as a term seems to be used as a derogatory term
(Moe, 2013). Also the two extreme positions don’t necessarily describe the
diversity of MOOC setups today. Since MOOCs are experimental, and we’ve seen a
lot of experimenting over the last six years (it’s been that long), I think
it’s time to start thinking about what can best be adapted from MOOC practices
into traditional online learning. We’ve
already seen MOOC materials used as a way to flip the classroom (McGuire,
2013), but I suggest we go further and experience something transformational,
not just see MOOCs as another place to find course materials for our courses.
When thinking about this topic, there are three different areas: materials,
technology, and practices. In part 1 I will be discussing Open Educational
Resources as as materials, peer
grading as practices and badges for
lifelong learning as both technology
and practices.
Open Educational Resources
I know that Open Educational
Resources (OER) aren’t something new, and aren’t something that is particularly
unique to MOOCs. The ethos of MOOCs is
quite compatible with OERs in that MOOCs Aggregate, Remix, Repurpose and Feed Forward,
and OERs work on a Reuse, Revise, Remix, and Redistribute
framework. While it seems that MOOC LMS
systems like coursera, udacity and edx seem
to not have that sharing ethos of the original MOOCs, and they have
been criticized for this (Wiley, 2013 being one recent example), it is undeniable that they are producing some
really valuable materials that could be used as OER in courses, online, blended
and even flipped classrooms. The use case for MOOC created materials for a
flipped classroom has actually been tried out by San Jose State University. That said, if MOOC LMS systems, or consortia
like edX, make their materials available as OER, a move I am convinced they
should make, then everyone benefits because instructors can have a wealth of
additional, high quality, materials that they can incorporate in their courses.
For example, in a recent MOOC I participated in, I was able to see short,
relevant, video lectures on the relationship of games and education. A few years ago I had read Jim Gee’s What Video Games Have to Teach Us About
Learning and Literacy (fantastic book, by the way). If I were designing a
course on this topic, along with other materials I would consider what MOOC
generated content has to offer. After all, these are experts in their field,
and if they haven’t published any materials in paper (or ePaper) form, the only
way to get them into your classroom is what they’ve produced for their MOOCs.
Not every MOOC has such an open policy on reuse of their materials, but it’s
great when MOOC professors, like Steinkuhler & Squire, go the extra step to
mention that their materials are free to reuse. Additionally, moving away from just borrowing OER from MOOCs, I would
say that when designing our own
traditional online courses we ought to
design our materials in small chunks that can be shared and remixed. These can then be used by our peers in the
same, or other, institutions. In other words, design course materials with the
goal of reusing, and sharing with others. This should help both us when we
redesign, or tweak, our courses, but also our colleagues.
Badges for Lifelong Learning
It should be noted that not
every MOOC is providing badges for life-long learning. However, there are a number of MOOCs, both
within Learning Management Systems like Blackboard’s coursesites, and MOOCs that are
cobbling together their own MMS (MOOC Management System) using a variety of Web
2.0 and homegrown tools, that are awarding badges for life-long learning that
are compatible with Mozilla’s
Open Badges initiative. In addition to a few coursesites MOOCs that
have awarded badges, such as the MOOC on Open Badges, we’ve also seen badges on
MOOCs like OLDS
MOOC, Games MOOC, and BlendKit
just to name a few. All of these MOOCs have taken different approaches to
awarding badges, with different criteria and different significations to the
awarded badges. It would be worthwhile
to pay attention to actual use-cases of badges in these courses and think about
how we can incorporate them in our traditional online learning. If we look at
the stated learning objectives for our course, do any of those lend themselves
to a badge? What would a badge signify
in the grand scheme of things? Would it
add value? If it does, why not implement
it?
Looking beyond our course
objectives, are there skills that we want to foster, or behaviors that we would
like to encourage, but they are not part of our learning objectives? For example, in the course I teach, the design and instruction of online courses,
I let students pick the LMS of their choice to implement their course. What if students who implemented a course in
Blackboard, Desire2Learn, Moodle, or Canvas got a “novice Moodler” or “canvas
artist” badge to indicate whatever level of proficiency they had demonstrated
in using that LMS while they were working on their final course deliverable,
which just so happens to be a fully designed and mostly implemented online
course. What if, as an instructor, I
value collegiality amongst my students and I want to encourage or recognize
people who are generous to their fellow students, who help their fellow
students grow as learners and as instructional designers. Such as badge could
be useful because such soft skills could be valued by organizations who want
team players. Badges, in this context,
are only a couple of years old, and MOOCs certainly pre-date them, but they are
something that certain MOOCs seem to have embraced, and they are, I would
argue, valuable in our traditional online courses as well.
Peer Grading
MOOCs get a bad reputation when
it comes to peer grading as means of learner evaluation. Since in MOOCs it’s
not possible for one person (usually the instructor) to meaningfully read,
evaluate and provide feedback for massive amounts of written work, most MOOCs
seem to go the route of peer reviews. While there may be many out there that
won’t touch peer reviews and peer grading with a ten foot pole, peer reviews
and peer grading are actually neither new as a tool for learning, nor are they
an inappropriate instrument to use in your course. If you have an instructor, a more
knowledgeable other, providing the final evaluation of your learner’s
accomplishments the peer grading mechanism is a learning tool you should consider using. If you create a really good assessment rubric
for the assignment, peers can grade each other using the same criteria that the
instructor will use. This accomplishes
two things: First, it provides the
learner being reviewed a way to gain insight as to how his work is being
perceived by someone who is using the same grading rubric as the instructor.
This helps the reviewee receive valuable feedback about their work from
peers. On the other hand, the reviewer
gets into the instructor’s mindset. The
reviewer can then, by diving into the different parts of their peer’s work,
gain a level of knowledge to allow them to self-assess their own work. By being a reviewer your learners should be
able to also gain an ability to critically reflect on their own work, and thus
improve it. One of the key things here
is instructor presence. You can’t just give learners the rubric and have them
take on such a big task. Learners will
require both scaffolding in order to get up to speed with the rubric, and also
receive post-review feedback in order to see how accurately the evaluated their
peers. A small margin of error should be OK, but a large one might point to
misunderstanding about the rubric or the assignment. This will have an impact
on the reviewer’s own submission and it would be good to rectify any
misunderstandings of the assignment before it’s too late.
Conclusion
Since MOOCs are experimental and
they give us the opportunity to test new pedagogies, and new technologies, in
environments that don’t necessarily jeopardize our existing concepts of credit hour or academic rigor. Thus we find ourselves in a place where we can
really take a step back and not only examine our instructional design practices
with regard to MOOCs, but we can also see how the results of these experiments
in instructional design can benefit other facets of online learning, such as
those in traditional online courses. In Part 2 of this article I will discuss what
I see the role of MOOC elements such as Easter Eggs, distributed learning and
open communities in traditional online courses. Stay tuned!
References:
â—Ź
Cillay, D. (2013). It’s Time to Redirect the
Conversation about MOOCs. http://wcetblog.wordpress.com/2013/09/26/redirect-mooc-conversation/
â—Ź
McGuire, R. (2013). EdX and San Jose State Announce
Partnership for MOOCs In Blended Classes.
http://moocnewsandreviews.com/san-jose-state-edx-partnership/
â—Ź
Moe, R. (2013). MOOCseums: Using the Open Movement to
Invigorate Local Museums. Open Education 2013 Conference. http://www.youtube.com/watch?v=Chr0VKXN0_E
â—Ź
Pappano, L. (2012). The year of the MOOC. Retrieved from: http://www.nytimes.com/2012/11/04/education/edlife/massive-open-online-courses-are-multiplying-at-a-rapid-pace.html
â—Ź
Rees, J. (2013). Anti-MOOC is the new Black. Retrieved
from: http://moreorlessbunk.wordpress.com/2013/08/14/anti-mooc-really-is-the-new-black/
â—Ź
Wiley, D. (2013). SJSU, edX, and Getting it Right/Wrong
on MOOCs. http://opencontent.org/blog/archives/2832
â—Ź
Wikieducator (n.d.). Defining OER.
http://wikieducator.org/Educators_care/Defining_OER
Links:
â—Ź
BlendKit: http://blended.online.ucf.edu/blendkit-course/
â—Ź
CCK11 How To: http://cck11.mooc.ca/how.htm
â—Ź
E-learning and
Digital Cultures [Coursera / Knox; Saybe; Ross; Sinclair; Macleod / U of
Edinburg]: https://class.coursera.org/edc-002/class
â—Ź
GamesMOOC: http://gamesmooc.shivtr.com/
â—Ź
MobiMOOC: http://mobimooc.wikispaces.com/
â—Ź
OLDS MOOC: http://www.olds.ac.uk/
â—Ź
Open Badges MOOC: http://badges.coursesites.com
â—Ź
Open Badge Initiative: http://openbadges.org/
â—Ź
Video Games and
Learning [Coursera / Steinkuhler & Squire / UW Wisconsin]: https://class.coursera.org/videogameslearning-001/class/index
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